//==============================================================================
// Phoenix_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define firebreath
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Breath
		}
	}
}

//==============================================================================
define firebreathground
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Ground
		}
	}
}

//==============================================================================
define bodyfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix bodyfire
		}
	}
}

//==============================================================================
define shoulderfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix shoulderfire
		}
	}
}

//==============================================================================
define forearmfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix forearmfire
		}
	}
}

//==============================================================================
define wingfirepot
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix pot
		}
	}
}

//==============================================================================
define burstfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Fire
		}
	}
}

//==============================================================================
define burstsmoke
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Smoke
		}
	}
}

//==============================================================================
define burstshockwave
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Shockwave
		}
	}
}

//==============================================================================
define burstblast
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Blast
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      Techlogic none/Phoenix Tech
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
      Techlogic none/Phoenix Tech      
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector 
   {
      Techlogic none/Phoenix Tech         
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
            tag Attack 0.80 true   
            tag SpecificSoundSet 0.59 false PhoenixFlame checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect RIGHTEAR firebreath hotspot
				connect LEFTEAR firebreathground hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
            tag Attack 0.80 true   
            tag SpecificSoundSet 0.59 false PhoenixFlame checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect RIGHTEAR firebreath hotspot
				connect LEFTEAR firebreathground hotspot
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
      Techlogic none/Phoenix Tech         
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.12 false PhoenixDeathFlap checkVisible 
            tag SpecificSoundSet 0.28 false PhoenixDeath checkVisible 
            tag SpecificSoundSet 0.72 false GiantHeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.12 false PhoenixDeathFlap checkVisible 
            tag SpecificSoundSet 0.28 false PhoenixDeath checkVisible 
            tag SpecificSoundSet 0.72 false GiantHeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      Techlogic none/Phoenix Tech          
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				Length 0.4
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				Length 0.4
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      Techlogic none/Phoenix Tech    
	  set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
				// -- replaceTexture special e phoenix/tg special e phoenix upgrade
         }
      }
   }
}